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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Try a 3 step process

When dealing with guided tutorials that require active participation from the players, it helps to break them down into three steps:

  1. Context: Tell the players what they are doing and why. For example, Use your attacks to knock the other contestants out of the arena!
  2. Interaction: Guide the players through the execution phase, if possible, more than once and with escalating difficulty. For example, Press X to attack the skeleton... <skeleton defeated> "Great! But... it looks like there's more coming! Get ready!".
  3. Summary: Solidify the knowledge and highlight the future use of the mechanic, be it with text, images or aspirational goals. For example, Try to unlock new skills and find new gadgets to see what they do!. The ...
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Publisher Resources

ISBN: 9781787121799Other