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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

It comes in different formats and sizes

This should be clear already. A GDD it's not necessarily a text file written in a word processor. There are many types of software that can be used to write a GDD, which we're going to explore in the next paragraph. Different games of different sizes require different types of GDD.

The entire Office suite or Google Drive suite is usually required (Excel, PowerPoint, and Word, and their equivalents), but Word and PowerPoint can be replaced by a Wikia online, for example. Some games can be documented entirely on a blueprint such as document, a huge canvas where a mix of text and images can be arranged to convey the game design.

There are no fixed rules on this. You can even invent your own format if you ...

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Publisher Resources

ISBN: 9781787121799Other