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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Guard

A guard is similar to a patroller, but its function is to guard a particular object or space. While the patroller might just move back and forth within a space, or transform into a chaser as soon as it spots the player, the Guard’s goal is not exclusively to kill the player. So it might prefer to leave the player alone in the case the chase brings him too far away from the place/object it was originally guarding.

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Publisher Resources

ISBN: 9781787121799