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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Traditional milestone structure

While each studio and game producer can have their own way of running a project, a variation of the traditional set of milestones and production phases (borrowed from the movie industry) is employed by most:

  • Concept phase: An idea is born! A concept document (usually in a form of a 5-20 slide presentation) is created and pitched to key stakeholders. If the project is given the go-ahead, the initial preproduction team is assembled and tasked with expanding the concept.
  • Preproduction: A crucial period where the most important design decisions are likely to be made. Core gameplay mechanics are being validated by prototyping. The game's scope, art direction, technical requirements, production schedule, and team ...
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Publisher Resources

ISBN: 9781787121799Other