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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Summary

We have explored in this chapter the basic elements that form a game and how they interact, creating dynamics. We discovered the importance of playing many different games and being able to recall their core mechanics in order to find useful references for the creation of your own. We also learned some valuable design principles that will help us to adapt existing mechanics into something new and true to our game's vision.

With this solid base taken on board, we're ready to move to the next chapter, where we're going to learn an even more difficult art—The creation of new mechanics and the search for innovative gameplay.

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Publisher Resources

ISBN: 9781787121799Other