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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Quality assurance

There are different methods for game testing, and most methodologies are developed by individual video game developers and publishers. Methodologies are continuously refined and may differ for different types of games (for example, the methodology for testing an MMORPG will be different from testing a casual game). Many methods are borrowed directly from general software testing techniques. Outlined below are the most important methodologies for video games:

  • Functionality testing: Most commonly associated with the phrase game testing, as it entails playing the game in some form. Functionality testing does not require extensive technical knowledge. Functionality testers look for general problems within the game itself or ...
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Publisher Resources

ISBN: 9781787121799Other