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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Games and Stories

We have been discussing how to create a vision and communicate it to the team, and how to design game mechanics and prototype them to answer fundamental questions as soon as possible in the development process. We have learned how to distill what we call fun into an interactive experience. It is now time to look at how to take all these elements and make them part of a narrative that can take our players into a virtual world and awaken their imagination, immersing them in the kind of experience that only video games can offer.

Video games (just like books, movies, or plays) can tell stories. Stories are one of the most powerful things human beings can use to communicate. The power of the video game medium, though, lies in ...

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Publisher Resources

ISBN: 9781787121799Other