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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Understand the limitations of tooltips

Tooltips are small boxes containing contextually relevant information on the highlighted UI element. They are used widely in PC interfaces (most likely via mouse-over) and any controls that can support a highlighted but not activated state, a flexible cursor some kind of selector that can be moved with keys or buttons.

Using tooltips on mobile devices can be tricky! Touch interfaces operate best when pressing directly on the objects (tapping and holding on an object is an awkward and unnatural action). Therefore, on touch interfaces, tooltips should not be put on buttons or other elements that have an on-release action assigned to them. You can, however, put them on elements that do not have such interaction, ...

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Publisher Resources

ISBN: 9781787121799Other