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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Conventions used

There are a number of text conventions used throughout this book. An exercise is styled as follows:

ExerciseThis is your first exercise. If you have a game idea already in your head, try to put it on paper: a couple of pages would be enough. If you don't have any particular game idea in mind, try to describe a game that you have played and loved enough to know all its rules and secrets.

Italics: Indicates new or highly specific terms as well as titles of games, books, or articles.

Bold: Is sometimes used within the body text to put extra emphasis on certain terms and sentences.

Important notes and information appear like this.
Tips, tricks, and interesting techniques appear like this.
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Publisher Resources

ISBN: 9781787121799