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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Waterfall

Waterfall, as we understand it today, is a sequential approach to production with no space for iteration. The product is supposed to go through six rigid phases in a specific order (always trickling down, such as a waterfall):

  1. Listing all software requirements
  2. Analyzing requirements
  3. Designing the whole product and its architecture
  4. Writing and implementing all of the systems and content
  5. Testing and debugging
  6. Operations, support, and maintenance of a completed product

Since this process allows for no iteration, its use in games development is highly limited. It can, however, be applied on a small scale, be it on a part of game's content (asset production) or a single game feature with already proven mechanics and rock-solid specification. ...

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Publisher Resources

ISBN: 9781787121799Other