April 2018
Beginner
476 pages
14h 4m
English
Waterfall, as we understand it today, is a sequential approach to production with no space for iteration. The product is supposed to go through six rigid phases in a specific order (always trickling down, such as a waterfall):
Since this process allows for no iteration, its use in games development is highly limited. It can, however, be applied on a small scale, be it on a part of game's content (asset production) or a single game feature with already proven mechanics and rock-solid specification. ...