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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Summary

In this chapter, we learned about three interconnected subjects which come together to help you make a game full of varied and exciting gameplay scenarios.

To start with, game balancing helped us increase the possibility space by addressing dominant strategies, tuning mechanics, and changing the parameters of game content. Following that, we explored the methods of setting and adjusting the overall difficulty of the game, helping us match it with the capabilities of our audience. Finally, we looked at pacing, which allows us to maintain a player's interest and keep them in the flow by manipulating the structure and relative intensity of each gameplay session.

Next up, we'll dive into the Final 10 Percent, which covers practical tips ...

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Publisher Resources

ISBN: 9781787121799Other