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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Prioritize

If you are describing a complex system that will be developed in different phases, or one that will need some iterations, always describe the system design in phases: the essential part of the features can be described first and marked in a specific color (for a prototype or MVP in initial development) with other parts of the feature described later and marked as successive iterations or nice to have.

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Publisher Resources

ISBN: 9781787121799Other