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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Packaging and opening

Gacha is not just about the reward, it's about the entire experience of receiving it. The design of your packaging and opening sequences can have a big influence on your financial performance.

How do you envision your gacha? Is it a pack of cards that fans out in front of the player? Is it a magical crystal that bursts in a pillar of light? An egg that has to be cracked? A box bursting with treasures? Make sure to set aside ample time to implement and polish both the gacha packaging and the opening experience.

Delivering a good gacha opening experience is a dual faceted challenge. To start with, you want to build anticipation, raise the expectations by improving the sequence for higher reward tiers, and culminate in ...

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Publisher Resources

ISBN: 9781787121799Other