Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Combat depth

This is going to be valid for games in general, not only for combat systems: what is depth?

It is an interesting concept to analyze because depth comes from the dynamics (the interaction of each mechanics) rather than from the mechanics themselves. Depth in games comes from the number of meaningful choices available to the player. I don’t usually look for a formal definition of game design concepts but I love this particular one and I believe it's one of the best.

Let's analyze it.

We have already seen how choices are at the core of every fun game experience. When aiming for depth, it’s a common mistake to think that the more choices available, the more depth the gameplay will have. That, of course, is not true, as, for a choice ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other