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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Balancing methods and tips

The following list of tips and tricks should help build an understanding of how to approach the process of game balancing. Right after that, we’ll share some of the actual balancing techniques that you can apply to your project!:

  • Start somewhere Is 200 or 2,000 the right number of hit points? Well… that depends. When it comes to game balance, everything is relative. Plant a stake in the ground by setting one element that feels right, and then use it as a reference point for everything else.
  • Narrow your options Avoid iterating in small increments. It's better to overshoot by a large margin to eliminate that option and increase the resolution of changes as you go along. First balancing attempts should be bold; the ...
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Publisher Resources

ISBN: 9781787121799