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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Description

In a few paragraphs, a page, or a few slides, this is where the game is described. All the main elements should appear in this section:

  • The core gameplay mechanics
  • The narrative
  • Mode and setting
  • Information about the characters and the game world

The idea is to give to the reader a clear picture of how the final experience is going to be. This is also the section with more space for multimedia. Concept artwork can juxtapose text to reinforce it, but also to give directions about the art style.

Sometimes audio and soundtracks will be a defining part of a game concept (just think about musical games), and for games that would require an extensive use of audio, such as narrative games with voice acting, including these details ...

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Publisher Resources

ISBN: 9781787121799Other