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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Non-playable content

This monetization vector is reinforced by the following emotions: pride (positive), amusement (positive), jealousy (negative), and shame (negative). This category includes content and services that may be useful, desirable, and amusing, but do not directly influence or expand a player's gameplay options and capabilities. The two most common categories are:

  1. Cosmetic items: Costumes, skins, decorations, icons, companion pets, visual effects, sound effects, animations, and any other content with no utility use and value based solely on the back of look and feel, scarcity, and subjective taste.
  2. Optional services: Account name changes, server migrations, private chat channels, additional character or loadout slots, and even ...
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Publisher Resources

ISBN: 9781787121799Other