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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Game loops

In his recent book Advanced Game Design: A Systems Approach, Michael Sellers – a game designer and professor – identified four principal loops that define a video game experience:

  • The game's model loop
  • The player's mental loop
  • The interactive loop
  • The designer's loop

Why do we call these loops? The idea is that a game is not a linear experience, but a looping structure where an action by the player generates an effect (and give a feedback); this effect allow the player to take another action and so on and so forth, in a loop.

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Publisher Resources

ISBN: 9781787121799Other