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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

A step-by-step guide to prototyping

Here follows a step-by-step process for developing an effective prototype. These steps can be used to prototype an entire game or just a single feature, or maybe just to evaluate a change to an existing system.

Step 1: Ask the right questions

Whether the prototype is for trying out a game idea or a new mechanic or to evaluate and improve something within your game, you need to have a clear problem in mind and how you imagine the prototype is going to solve it. Never start prototyping if you don’t know what you need to evaluate or prove.

What would make a good question? And a bad one? Usually, good questions are specific. Asking whether a mechanic is fun or not would be a bad question. What do we mean by ...
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Publisher Resources

ISBN: 9781787121799Other