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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Tips for closing a game project

As we have seen, in an ideal world, the closing phase of a game project should take more time than the sum of each of the previous stages. But that's unlikely to happen in the real world - on the contrary, it is highly probable that you'll find yourself with much less time than expected to wrap everything up.

Here is a list of tips and practices to avoid sacrificing polishing, proper user testing and, in the worst cases, procrastinating a game's release:

  • Review the game concept and game design pillars: Cut anything that doesn't reflect them. The sooner this review is done, the better it is, but don't be afraid to cut a feature that appears to be in contrast with the original concept, even if it has been partially ...
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Publisher Resources

ISBN: 9781787121799