April 2018
Beginner
476 pages
14h 4m
English
As we have seen, in an ideal world, the closing phase of a game project should take more time than the sum of each of the previous stages. But that's unlikely to happen in the real world - on the contrary, it is highly probable that you'll find yourself with much less time than expected to wrap everything up.
Here is a list of tips and practices to avoid sacrificing polishing, proper user testing and, in the worst cases, procrastinating a game's release: