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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Player input

The design and execution of input methods (that is, controls) can make or break your game. In this day and age, players expect the developer to adhere to a set of gold standards in the input department. For this exact reason, platform holders such as Sony, Nintendo, and Microsoft have created their own set of guidelines to ensure that platform-specific input methods and control functions (that is, how to pause the game) are adhered to.

Nowadays, console action games are almost certain to use the left analog stick to move and right stick to look around, while PC ones are sure to use WSAD keys for movement, mouse to look and Spacebar to vault or jump over obstacles. Regardless of game genre, using anything but Esc to enter the ...

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Publisher Resources

ISBN: 9781787121799Other