Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Enemies exist to entertain the player

If a game is based on fighting enemies, make sure the fighting is actually awesome! Animations, visual and sound effects, rewards...all should be tied to fighting and defeating the enemies. There must be a point in fighting them. They must be challenging, but in a way that is fun. If they always outsmart the player, never miss a shot, or always execute the optimal strategy...how could that be fun?

Again, we're going to talk more about this when we'll see how to balance games, but in this chapter, it is important that you understand that enemies in a video game are just a tool for enabling fun. Even in a game such as Dark Souls, based on extremely challenging enemies, where the promise is that 'the player ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other