Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

The "hook" or "elevator pitch"

You have a couple of sentences, three maximum, to describe what your game is going to be. The introduction has to condense all the information that you will expand in the rest of the document. This is your first page and if it doesn't catch your reader's attention, nothing else you have to say will.

It's not only that; by stripping your whole game down to such a fundamental description, you are focusing on what's really important. It's like a mantra you will have to follow during development because that's your promise to your players.

It's called a hook because the reader wants to know more. Some call it an elevator pitch because it's what you can say to a stranger in a 30-second elevator ride. A great example ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other