Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Playtesting formats

In the ideal world, you’d be able to repeatedly tap into a strong and consistent flow of players that represent your target audience and have them engage with the entirety of your game in their natural environment. However, due to costs, time, and manpower required for “lab level” user testing, you’ll often have to make sacrifices in either the quality of the players or the extensiveness, robustness, or frequency of the tests.

Fortunately, we’re testing entertainment products, not life-saving drugs. Dependable results and useful feedback can be gathered in a variety of ways, some of them available for close to no costs (besides time).

Before you create your playtesting plan, you’ll need to acknowledge the advantages and ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other