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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Finding the fun

What do you think about this?

A game where you play as an astronaut who watches Planet Earth being destroyed from a space station?

Or this?

An augmented reality game in which you use your phone to find clues and solve mysteries.

These may sound like good hooks for a game concept (if you think about that first one, that could be a hook for a book or a movie as well), but the most important thing when you are ideating your game is: How can this be fun? What do you do in that game? Is the space station game a survival adventure or a horror? Is it about managing resources or survival? Is it a space shooter? Think about the games you love, what makes them fun? And what is fun anyway? Is it the joy of learning and mastering new ...

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Publisher Resources

ISBN: 9781787121799