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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Pacing linear content

Linear game content is driven by the combined efforts of level design and the narrative, making it expensive and time-consuming to iterate on, but giving you the ability to control gameplay on a very granular, moment-by-moment basis. One of the best ways of exercising this control is to work with a timeline.

This timeline is a long graph spanning the entire length of a single, self-contained fragment of the game that we're about to pace. Gradually, your timeline will be populated with more and more precise details, creating a solid action plan and reducing iteration times dramatically. It's best to start this process early on, during the outline or blockout period, when there's still a potentially high degree of flexibility ...

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Publisher Resources

ISBN: 9781787121799