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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Staffing

Even after the busiest production period is wrapped up and the game is ready for the full launch, the team size is unlikely to go down. You might be able to release some of the programming, art, and QA staff, but the core development team often has to stay and continue working on new content and updates. Meanwhile, a whole range of support roles enter the picture!

Let’s break down a few key roles involved in preparing live games for launch and maintaining them during the live operations period. Depending on your team's composition and capabilities, you may need to distribute some of these responsibilities across any available team members:

Live operations manager Responsible for planning, designing, and integrating special events, ...

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Publisher Resources

ISBN: 9781787121799Other