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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

First person

We live our lives in first person perspective, and thanks to the depth perception provided by a set of forward-facing eyes, we can judge distance accurately and navigate the three-dimensional world with ease. However, the most natural viewing perspective is not necessarily the easiest to control…

First person games started simple, with slow-paced dungeon crawlers and keyboard only shooters such as Wolfenstein 3D. But not long after, the addition of mouse controls and the prevalence of strafing, jumping, and ducking made things much more complicated for the players:

The steady movements of Wolfenstein 3D (1992) stand in stark contrast ...
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Publisher Resources

ISBN: 9781787121799Other