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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Why are stories good for games?

"Story in a game is like a story in a porn movie: it's expected to be there, but it's not that important."

This quote from John Carmack, the creator of Doom and founder of ID software, should give you an idea of the size of the debate around games and stories. On one hand, what Carmack said is understandable, as he wanted to emphasize the fact that games are what they are because they must be played first and foremost. On the other hand, game stories can evoke emotions as deep as those we feel by watching movies or reading books. It is a matter of opinions, but one thing is objective: stories and games work very well together. It's the reason why so many games feature some kind of story and some of the most ...

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Publisher Resources

ISBN: 9781787121799