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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Summary

In this chapter, we have learned how to prototype a game and why it is important to do so. We described in detail paper prototyping and how you can start doing it right now, without any particular technical knowledge. This chapter heavily emphasized paper prototyping over its digital counterpart, because it is really at the core of what you can do to create a game and become a better game designer without having to learn anything else. The reader who, at this point of the book, will try to create his own paper prototype and start experimenting with some board game design is the one who already stepped out from being a learner to being a maker.

We moved onto digital prototyping, and how even pretty basic technical skills could make ...

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Publisher Resources

ISBN: 9781787121799Other