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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Summary

From decoding your KPIs, to establishing the vectors of monetization, designing loot boxes, and maintaining communities, numerous of mysteries have been exposed in this chapter, and they highlight the countless new challenges that begin to face an ever growing number of game designers. These days, more than ever before, we ought to expand our skill sets and step into the shoes of economists, sales people, community agents, and players themselves.

This is the final chapter of this book, a chance to say goodbye, and an open invitation to revise and reread various parts of the book as you make progress with your next video game project. We wish you the best of luck!

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Publisher Resources

ISBN: 9781787121799Other