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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

More choices, not best choices

Yes, one choice could be the best one for a specific situation or scenario. But if that choice is designed to always be the same one...then, again, the game will be offering very few choices. If one class is stronger than the others in a competitive RPG game, why should a player choose the other? Or if a resource grants access to the best units in a strategy game, how would it be interesting to use or invest in the others?

Sometimes, some choices are the best one a player could make, but there is a price to be paid for choosing them. We're going to see, in Chapter 13, Balancing, how the outcome of each choice can be balanced in different ways. For example, how to mitigate a choice that is clearly the best one, ...

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Publisher Resources

ISBN: 9781787121799