Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Tier 3 – Character Archetype sheet

With foundations set by Globals and Character Classes, we can now define the characteristics of a single, bespoke unit. The Character Archetype sheet is the starting point for any designer who wishes to add a new character to the game. It is the place where the most specific qualities are set, including:

  • Character class and faction: Pick one of the 18 classes from the class sheet and select the faction for your new robot.
  • Individual stat modifiers: Characters can be customized within each class by giving them various modifiers. For example, 1.08x HP and 0.96x DPS or additional movement speed.
  • Attack overwrites: Many attacks are shared between characters, but it's up to the designer to hand-pick the most ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other