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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Tier 3 – Character Archetype sheet

With foundations set by Globals and Character Classes, we can now define the characteristics of a single, bespoke unit. The Character Archetype sheet is the starting point for any designer who wishes to add a new character to the game. It is the place where the most specific qualities are set, including:

  • Character class and faction: Pick one of the 18 classes from the class sheet and select the faction for your new robot.
  • Individual stat modifiers: Characters can be customized within each class by giving them various modifiers. For example, 1.08x HP and 0.96x DPS or additional movement speed.
  • Attack overwrites: Many attacks are shared between characters, but it's up to the designer to hand-pick the most ...
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Publisher Resources

ISBN: 9781787121799