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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Localization

The term localization was introduced back in Chapter 11, User Interface and User Experience, when we spoke about putting text labels under your UI elements and ensuring they do not break when translated into different languages.

In the western markets, the long-dominant practice, and often a requirement posed by the publisher, was to support the EFIGS language group (English, French, Italian, German, and Spanish). Recently, in the more globalized era of digital distribution, the western publishers often find themselves expanding the default group, with Japanese, Korean, Chinese, Russian, and Brazilian Portuguese being the most common additions. The inclusion of new alphabets and directions of text flow is something that can pose ...

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Publisher Resources

ISBN: 9781787121799Other