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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Balancing player progression

Pacing and balancing of Free to Play games is a very delicate process. Slow things down too much, too early, and you risk your players growing bored or giving up in frustration. Maintain a quick and steady pace, and you'll burn through your content and remove any time and effort-based incentives to spend.

The only way out of this conundrum is to employ a degree of exponential growth in your economy, but blindly multiplying the costs and requirements can quickly get out of hand. By using a critical vector of progression (described in detail back in the scoping and balancing chapters), you'll be able to model your economy with paying and non-paying players in mind, and better understand the longevity of your content. ...

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Publisher Resources

ISBN: 9781787121799Other