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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Balancing

Gather your notes! We will now combine the knowledge from several previous chapters and explore the ways in which we can plan, structure, and adjust the rules and content of our games in order to create an experience that captures and holds the interest of our audience.

By the end of this chapter, you'll be armed with practical techniques and methods used to adjust the game difficulty, set the pace of the experience, and tune the game's balance to perfection. Let's begin!

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Publisher Resources

ISBN: 9781787121799Other