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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Endless and sandbox

Some games do not have a defined end or victory state and can be considered endless. This does not stop at the endless runner genre (very popular a few years ago, and includes the likes of Temple Run, Subway Surfers, and Despicable Me: Minion Rush). There are multiplayer games such as World of Warcraft, The Sims, or Clash of Clans that have a finite amount of content but never really end. In these games, you can win a battle, but you can never end the war...

Sandbox games are not only endless, they are also mostly devoid of goals. Many designers argued that due to its endless and directionless nature, Minecraft is a toy and not a game (that was before Minecraft added some structure and goals via adventure mode).

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Publisher Resources

ISBN: 9781787121799