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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Defining the fantasy

The common association in the part of the word fantasy is with a fictional world populated by magic and fantastic creatures. Let's leave that idea of fantasy behind for now. By fantasy here, we mean the activity of imagining things, not necessarily things that cannot happen in our real world. You can fantasize about being a doctor, an athlete, or a gangster. That's what we mean by fantasy. Defining the fantasy means establishing the imaginary settings and environments for the game world and the actions the player is able to use in it.

The fantasy is not something that needs to be explicitly stated in the game concept, as it emerges from how the game is designed around the initial vision.

In the example we made previously ...

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Publisher Resources

ISBN: 9781787121799Other