Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Quest Giver

Quest givers are similar to vendors. Instead of goods, they trade missions and rewards. They can also offer some insights on the world lore, or give tips to the player. Characters that give side quests, ask for the player's help, or enable new narrative branches are a great addition to many games. They bring the world to life, giving the feeling that the protagonist is not alone in a static world full only of hostile creatures to defeat. They have needs, motivations, stories.

Obviously, there is extensive use of these characters in RPGs. Try to play a few RPGs or MMOs and focus on the characters that give you a quest. Note down what kind of quests they give and how they contribute to the development of the storytelling.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other