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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Knockout

In knockout (or elimination) events, players start with a limited number of lives or attempts. They then try to set the high score or complete the event before being eliminated.

To better balance such systems, try using the current winning streak or score when matching players against one another. Natural escalation of difficulty will make things easier at the beginning and far more exiting after several wins:

Challenges in Clash Royale are a good example of an elimination event that works on an opt-in basis

By their very nature, elimination events tend to have a short lifespan, which can be further secured by placing a cap on wins ...

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Publisher Resources

ISBN: 9781787121799