April 2018
Beginner
476 pages
14h 4m
English
The main reason why prototypes exist is that we need to narrow down the risk of making something that doesn't work. Imagine that you have infinite time and resources; what would be the point of creating a prototype? Why not just create the entire game, and if it doesn't work, we'd have all we need to try again? Prototypes exist exactly because we need to make the best use of the scarce time and resources we've got.
When we build a prototype for a game, we're generally looking at: