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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Audio and visual

Audio and visual factors are very important in terms of polishing. Stability and performance remain the top priority, as a fantastic game that crashes or freezes is always worse than a mediocre game that always runs smoothly. Nonetheless, audio and visual are the player-facing layer and every polishing effort will have a tremendous impact on the player experience and enjoyment of the game.

The list of improvements and polishing that can be done with audio, animations, colors, environments, and character design is huge, but we can summarize it in one simple word—details. The attention to detail, especially in audio, environments, and animations is what usually takes a game to the next level of quality.

To have an idea of how ...

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Publisher Resources

ISBN: 9781787121799Other