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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Estimation techniques

Estimating the entire project upfront can be a daunting task, but there's a technique you can use when faced with any big problem - break it down into many small problems!

Your first step would be to look at a list of all features and pieces of content. Think of any design tasks that could go on that list. For example, if you're working on a first-person shooter, you'd not treat level design, weapon design, and enemy design as just three huge tasks; instead, weapon design could be broken down and estimated as a set of smaller, more manageable tasks:

  • High-level design of all weapons (quantity, when are they unlocked): 2 days
  • Design and implementation tasks for each weapon: 3-4 days (per weapon)
    • Ideation and prototyping ...
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Publisher Resources

ISBN: 9781787121799Other