Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Spreadsheets

A spreadsheet is probably the most important tool in game design. While words and images can be used to describe a game, a spreadsheet can represent an entire game in numbers and simulate its rules before a single line of code is written. Some games, at a certain level of abstraction, are basically spreadsheets.

Imagine a game such as Age of Empires or another real-time strategy (RTS) game. Each unit, building, and resources is nothing but a set of numbers and those numbers determine everything that happens in the game. With some skill and a lot of patience, it is possible to program and play a simple RTS or RPG only using Excel. There is more: video games can contain an incredible amount of data and very complex economies. A ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other