Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Utilizing threat and anxiety

In games that revolve around challenge and skill, threat and anxiety play a dominant role in setting the intensity, a role that's often mismanaged or misunderstood. The threat itself does not depend entirely on the actual difficulty of the gameplay scenario. Instead, it is based on the perception of adversity and fueled by the negative consequences of failure.

If the stakes are high, a relatively trivial gameplay encounter can be a source of an immense level of threat. For example, when players die in Dark Souls (and other games in the Souls series), they drop any Souls they've amassed but not spent. Souls are a crucial resource that relates to a character's overall progression. If players fail to collect the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other