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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Finding your USP

What makes your game different? What is its USP?

Finding the USP is a fundamental step in defining your key feature set, especially if your concept is intended for a publisher or an investor.

The USP determines that unique mechanism or takes on your genre that are going to make your game stand out from the competition, the reason why players out there will be interested in dedicating their valuable time to your game instead of the many others that they already have or are interested in trying.

To help you understand the idea behind the USP, sometimes also called breakthrough, let's have a look at some widely popular and successful games. The Assassin's Creed franchise came out in 2007 and it revolutionized the action-adventure ...

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Publisher Resources

ISBN: 9781787121799Other