Skip to Content
Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Creating the fantasy through game mechanics

Let's go back to the charging knight example we just made. You want that charge to be spectacular, tense, and ultimately satisfying for the player; that means designing the enemy reaction and behavior (and even the game physics) in a way that is meaningful for that fantasy. Imagine if the combat system doesn't include any physics and the Knight simply stops in front of his target after the charge and begins a static fight where both he and his enemy just swing their weapons until one is defeated. Wouldn't it be so much better if the momentum built by the charge sends the enemy through the air and the Knight continues advancing until the momentum is gone (and many enemies have been knocked out). ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Practical Game Design - Second Edition

Practical Game Design - Second Edition

Adam Kramarzewski, Ennio De Nucci
Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Designing Games

Designing Games

Tynan Sylvester

Publisher Resources

ISBN: 9781787121799Other