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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Live operations

The key objectives of any business are to build, retain, and monetize its customer base. This means that releasing a quality product is just the beginning!

You'll need to maintain a level of support for your game as soon as it becomes permanently available to the public. This could be a public beta, Steam early access, or a so-called soft launch (low-key deployment in a few handpicked territories, for example, Australia, Netherlands, Canada, or the Philippines).

The success of any live title depends on the publisher's ability to double down on their investment and maintain a dedicated team to execute on the key aspects of liveops:

  • Content and feature updates: Keeping the game feeling fresh, bug-free, and relevant
  • Balancing ...
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Publisher Resources

ISBN: 9781787121799Other