Consider labeling your UI
Text labels appear next to, or on top of, other UI elements such as toggles, bars, buttons, and so on. While an icon of a musical note with a checkbox next to it requires no label (it's obviously a sound ON/OFF toggle), players can easily get lost in the crowded interface full of new functionalities. Text labeling is often essential as even the most descriptive iconography can leave your players guessing. It's important to ensure that any labels you use (be it on or under your UI elements) are ready to be localized (translated) and can adjust their font size accordingly to the available space - what takes 5 characters in English may need 15 in another language. Speaking of languages, we'll dive deeper into localization ...
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