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Practical Game Design
book

Practical Game Design

by Adam Kramarzewski, Ennio De Nucci
April 2018
Beginner content levelBeginner
476 pages
14h 4m
English
Packt Publishing
Content preview from Practical Game Design

Level Design

In this chapter, we'll delve into the process of level design, a huge, nebulous topic that's capable of taking up an entire book in itself. We won't tackle individual tools or focus on a single genre; instead, we aim to provide you with insight into different aspects of the process as well as practical tips on how to best approach creation of content for your game.

Strap yourself in; this is an important one, as even the most elegant rules and most polished mechanics can lead to a poor gameplay experience if your level design is not up to scratch!

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Publisher Resources

ISBN: 9781787121799Other